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Rooms are commonplace in the SciffyMUD. Normally, people are not
in an etherial place, but rather they are in a room.
Rooms are also called areas; you can easily have a room which is
part of a field, or even floating in the sky.
A room is defined by three pieces of information:
In giving this simple information to the user, we are trying to
convay everything about where the character is - what they would
see, hear, smell, feel and even taste, of the scenery immediately
surrounding them. And yet we are trying to make this as natural as
we can, so any character who comes back to a room will feel like
they know it, and not be bothered about the details again. We are
trying to make this feel natural to the user.
Some thought is required in creating these.
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