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SciffyMUD: Create-a-Thingy |
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Here, we are defining scenery to be things which are lying around, but the characters can't pick up and haul around with them. If you want to create fields and mountains and caves and rooms -type of scenery, then you want to be in the rooms section here. This page describes all sorts of objects which seem to always be lying around in these dungeons. |
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Creating an object is easy. Let's say that you want to create a sword. Firstly, type in - this will tell you the index of the sword object-type. Let's say a sword has object-type 57. The command Note: A sword is generally a medium weapon. The combat system is rigged such that (generally):
So, for a sword, you'll probably want to increase its modifier by one:
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Okay, so that looks easy. But what if you want to create The +2 Sword of Zagor?* You see, you want to have a much greater level of control over quest objects, like this. So, firstly, create a sword as above. There will now be some random sword in your inventory. Find out
what it's index is using The command NOTE: At time of writing, spaces in object-names not yet implemented. The command All properties of everything in the dungeon can be set using actions (except timers). |
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*Ref: Zagor: Warlock of Firetop Mountain,
Fighting Fantasy 1 : The Warlock of Firetop Mountain, Steve Jackson and Ian Livingstone, 1982, Puffin, ISBN: ?? Fighting Fantasy 50 : Return to Firetop Mountain, Ian Livingstone, 1992, Puffin, ISBN: 0-14-036008-5 Fighting Fantasy 54 : Ledgend of Zagor, Ian Livingstone, 1993, Puffin, ISBN: 0-14-036566-4 et al. |
Right then, how can I make a securicard?If there is no object-type for the object you want, then you have to make one. Think of this as teaching the MUD about what the object is. For this example, we'll be trying to make a securicard, a type of security device which lets people swipe into certain buildings.
You can use actions to set the other properties, like:
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